Brew's incomplete but otherwise more thorough notes:
Nythendra
P1
1. Breath - target any dps or healer
a. Leaves green patches
b. Everyone stack to keep patches close together, move together right before breath
2. Rot
a. Targeted players need to run out
b. Drops green patches, hurts players w/in x yds
3. Infested – debuff from Breath and Rot; minimize overall stacks
4. Tank swap + run away, like Iron Reaver
P2
1. Boss sucks up green patches for 20 sec
2. Unkillable bugs appear, pulsing AoE
Il'gynoth (Evil Tree / Heart)
Outside
1. Kill adds (4 types), each turns into a blob that fixates a player, kill blobs so they explode on big eye
2. Big eye does chain-lighting-type spell. Spread to reduce damage (presumably by reducing # of times it jumps)
3. Add: Tentacle (tanked)
a. Stand by them or they AoE the raid.
b. Ability: Nightmare Fury – big tank damage
c. Ability: Slam w/ knockback on other players; targets 1 player (consider designating a place for players to take it)
4. Add: Nightmare Horror
a. Move him to sessile adds for cleave
o Drops goo on ground, avoid
b. Ability: Eye of Fate:
o Instant-cast beam, big damage in straight line in front of add
o 30 sec debuff: 50% damage increase
o Need to taunt on 2, and #2 hurts (likely externals)
5. Add: Corrupted Tentacles
a. No aggro table
b. Ability: Spew Corruption – debuffs player for 10 sec, players spawns goo patches every 2 sec
6. Add: Death Glare Tentacles
a. Not tankable
b. Ability: Mind Flay – Interruptible channel. Targets single DPS, ticks hard.
7. Blobs
a. Tentacles leave 2; Nightmare Horrors leave 4.
b. When they die, they cast an explosion. Each removes 5% of Eye HP. Hurts players too so get away.
8. Kill adds outside before going in
Inside (40 sec)
1. Cursed Blood: 8 sec debuff, ticking damage, then explodes, hurting anyone w/in 11 yds
a. Everyone stay tight on boss, then run out for Cursed Blood
b. Dark Reconstitution: Get out before cast finishes, or you die
Dragons of Nightmare
70% - one flies up, another down; same at 40%
All dragons
1. Frontal cone breath for tanks
2. Debuff aura. Each dragon has a 45-yd debuff aura.
a. Ticking damage. At 10 stacks, stunned for 30 sec.
b. Tank at opposite sides of room. At 7-8 stacks, tanks drag dragons across middle and swap
Ysondre
1. Ability: Defiled Spirit
a. Targets ranged player. Large purple swirl effect.
b. Roots anyone in circle, then explodes on them.
c. Move away so only the targeted person is rooted.
d. Root can be dispelled/removed w/ordinary abilities.
2. Ability: Nightmare Blast
a. Launch purple ball at player; players hit take damage and knockback
b. Spawns Nightmare Bloom Flower where it hits
3. Nightmare Bloom Flower
a. Ticking damage every 3 sec to everyone standing in it
b. But if no one stands in them, they spawn Dread Horror: melee people and have 5 yds aura that reduces DPSs
c. Healers: attend to people standing in flower
Taerar
1. 2 copies of himself; slightly less health damage, but same breath. Big tank damage.
2. Ability: Seeping fog
a. Green fog. Drift around. If you touch, sleep for 6 sec.
o Might spawn on ranged, so ranged set up far from melee
b. Sleep is dispellable
3. Ability: Bellowing Roar – Fears everyone for 3 sec. Fear might be dispellable (in that case think about dispel priorities like tank, flower soakerss)
Emeriss
1. Ability: Volatile Infection
a. 1.5 min debuff, ticks every 3 sec on player + anyone w/in 10 yds. Not dispellable.
2. Adds: Essence of Corruption
a. Melee the tank
b. Occasionally cast Corruption, big raid-wide damage
o Interruptible
c. So: Low HP, interrupt and kill them quickly.
3. Corruption of the Dream (casts in the air and on ground; heroic and higher)
a. Buffs enemies so they spawn exploding mushrooms when they die
b. Move away from adds when they die
Lethon
1. Gloom: Nightmares that fall from above and hurt players; move away
2. Siphon Spirit: Pulls soul fragment from player. If it gets to him it heals him. Kill it first.
3. Shadowburst (casts in air)
a. Marks player. After 10 sec, applies debuff to nearest 3 players.
b. Ticking damage + slows player by 10% for 21 secs. Stacks.
Ursoc
(ST DPS check)
1. 2 tank debuffs w/swap complication
a. Rend Flesh: large physical damage, hard-hitting DoT for 12 sec
b. Overwhelm: large physical damage, for 12 secs reduces armor 20% + increases Rend Flesh damage by 250%
c. swap when boss is doing other stuff and one of the debuffs drops
2. Focus Gaze
a. 6-sec debuff on 1 target. Then charges. Further away = less damage
b. When boss reaches player, massive raid-wide damage, reduced by # of players hit by boss’s charge on the way to target
c. Also applies debuff to all players in path
d. So: Two groups, alternate taking charges. Targeted player runs far away behind his/her group.
3. Roaring Cacophony
a. Big damage split between everyone w/in 20 yds of boss
b. Leaves Nightmare Image that ticks on everyone w/in 20 yds. Purple puddle w/occasional phantom bear in it.
c. Also Roars. Fears anyone w/in 20 yds
d. Each roar increases damage from next roar by 10%. Stacks. This is a soft enrage (plus puddles don’t despawn so you run out of space).
e. So: Everyone stays close to boss to split damage. After every Roar, move boss so the group is > 20 yds away from last roar.
4. 30% Frenzy: 20% increased damage + attack speed
5. Note: Roars 2x in a row right after a Charge
Elerethe Renferal
Spider Form
1. Tank debuff - Web of Pain: share damage
2. Vile Ambush
a. Marks a spot where a ranged player is, then jumps to it. Big damage. Further away = less damage
b. Have all ranged stack, then move away for this ability
3. Venomous Spiderlings (right after Vile Ambush)
a. Tank away from boss, they buff her like crazy
b. Very high tank damage (Dripping Fangs, stacking DoT)
c. Void zone under Spiderlings where they die -- avoid
4. Necrotic Venom
a. Applied to 2 players - 10 secs
b. After 10 sec, high ticking damage + spread debuff to anyone nearby
Bird Form
5. Gathering Clouds
a. 8-sec ticking damage on everyone, plus pushback
b. Healing CD
c. Avoid egg sacs. Maybe intentionally break a few?
Boss Move - Dark Storm (buff increases damage each Dark Storm Phase)
1. tick until you get to the bosses platform and stand in purple(?) (7:15)
2. on the way, avoid purple tornadoes
3. Feathers - can jump high, can cast and move, so maybe save for healers
Last Phase
1. Twisted Shadows - 2 players get debuff, spawn tornadoes when it expires. Move away.
2. Razor Wing - Channel at a target player. Anyone in path take big damage and knockback. Never get hit by it.
Cenarius
P1 - add management
P2 - burn
1. Nightmare Brambles - fixate on player, chase, leave patches.
a. Anyone caught in them is rooted and takes high ticks.
b. Kite away from raid.
c. Dispellable
d. Immunities work to take up less space
2. Aura of Dread Thorns (30 yds)
a. Adds w/in deal 50% of DT back to player. So tank adds far away from boss.
b. Boss periodically applies aura to himself. Stop dps.
3. Creeping Nightmares
a. Debuff to whole raid, ticking damage, stacks 20%
4. Forces of Nightmare: boss summons 3 adds. Four possible types:
Drake
Ancient
Two Sisters
Wisps
There's a pattern to the sets
Drake - Ancient - Wisp
Drake - Sisters - Wisp
5. Adds don't do anything for first 10 secs
Raid picks an add to fight for raid by standing closer to it.
Cleansed Ground is cast add with most players nearby: green patch on ground.
a. Going into patch removes Creeping Nightmares debuff
b. Each time someone goes in, patch shrinks
c. go in at 20-30 stacks?
6. Corrupted Wisps (from Tormented Souls Tree)
a. spawn around sides
b. head to player with highest threat on them, big AoE burst when they reach player
c. low HP, kill them quickly
d. Hunters MD to tank with barrage
e. Helpful Wisps: put little patches of cleansed ground around that also clear Creeping Nightmare Stacks
7. Nightmare Ancient (from Nightmare Sapling)
a. Desicating Stomp: AoE everyone around the add. Splits damage among everyone there.
b. Huge burst if no one is in range.
c. So stack for stomp damage
d. Cleansed Ancient: casts Replenishing Roots, which restores mana
8. Rotten Drake (from Large Egg)
a. Breath, but goes in random direction
b. At low HP, pulses AoE damage on raid, which ramps up quickly
c. Everyone switch and kill fast at low HP
d. Emerald Drake: Breath on tank that increases healing taken by 50% + any attack that would kill you instead gets healed to 50%. Can stack whole raid on tank.
9. Twisted Sisters (from butterflies called Corrupt Nature)
a. Nightmare Javelin: 6-sec debuff, ticking damage to player and anyone nearby. Dispellable, but not important to dispel
b. Scorned Touch: Large circle around player. Explodes after 8 sec + spreading to anyone in circle. SPREAD OUT FOR THIS
c. Twisted Touch of Life:
o Interruptible cast
o Large HoT on add or boss
o Dispellable
d. Redeemed Sisters: Debuff: 4 sec immunity to shadow dam, movement impairing effects, +75% movement speed. After 4 sec, spread to everyone in circle.
P2 (30%)
1. Burn boss (no aura)
2. Boss still has Bramble Patches and Creeping Nightmares
3. Malfurion still puts down helpful patches, but he can be stunned by Entangling Roots. Kill them.
4. Spear of Nightmares - single big hit on tank
a. debuff 100% more dam from Spear for 25 sec
b. Void zone on ground, bigger if you take more damage.
c. Swap every hit, mitigate a lot of the damage
d. Slowly drag the boss around
Xavius