Blacfuse is dead! Now its time to brush up on paragons. If you have lost some memory of the normal mode mechanics please watch some videos or go pug it out on an alt.
Here is the video guide I'm using as my main reference:
Here is a 1 page text breakdown of the fight:
1. Skeer
2. Rik'kal
3. Korven
4. Hisek
5. Xaril
6. Kaz'tik
7. Iyyokuk
8. Ka'roz
9. Kil'ruk
bring either Hisek or Rik'kal down to about 90% health before DPSing Skeer.
A second set of Bloods may spawn before Skeer dies (if your DPS is not high enough),
and you will need to slow and stun these to prevent them from reaching Skeer before he
dies.
Rik'kal must be allowed to successfully cast Injection on the tank once, which in turn
will spawn a wave of Amber Parasites.
Rik'kal turns a raid member into an Amber Scorpion, this player needs to kill an Amber
Parasite (by using their Prey ability) to exit the Amber Scorpion and avoid dying.The
Amber Parasites cannot be tanked, but they are susceptible to crowd-control and slows,
so you should just keep them around so raid members who are turned into Amber
Scorpions can use them when needed.
Skeer dies, you will be killing Rik'kal while dealing with the abilities of the
bosses.
Rik'kal's tank should now use active mitigation cooldowns to prevent and further
Injection Icon Injection applications. Once Rik'kal is dead (and no more players will
be turned into Scorpions), it is safe to kill any remaining Amber Parasites.
Ka'roz will charge around the room using his Flash ability, and he must be avoided as
much as possible. Whenever he leaps up onto of the platforms, in preparation for
casting his Hurl Amber Icon Hurl Amber void zones, Ideally, players should stand near
the edges of the room during these stages, so that the void zones do not land in
undesirable areas.
Rik'kal dies Korven enters, as soon as he enters, you should begin DPSing him. Tanks
will need to perform a tank switch on Korven. In order to avoid Korven protecting
himself with Encase in Amber, Stop ALL DPS on Korven @ 55% and dps Hisek to 50%
(causing Korven to encase them in amber), and then quickly finish off Korven.
Once Korven dies you will kill Hisek. Insane Calculation: Fiery Edge deals
considerably more damage (and to more players), so spreading out while this spell is
active is very important. You should consider using raid cooldowns as well, especially
later on in the fight when Iyyokuk's damage is increased.
As soon as Xaril enters the fight, you must kill him. When Xaril triggers the orange
colour, then all raid members must spread out and make sure not to come in contact
with any of the halos. When he triggers purple, everyone should try to move in a small
area and place the fiery void zones in a contained fashion. When green is triggered,
players will need to avoid the gas clouds.
As soon as Kaz'tik enters the fight, you must kill him.
When Kil'ruk enters the fight,he is not picked up by the tank who was tanking Xaril,
since this tank will be debuffed to take increased damage from Kil'rul. Players will
have to run away from Kil'ruk whenever he is casting Reave.
Kill Iyyokuk and then Ka'roz, since they have been around for a long time by now,
finish fight by killing Kil'ruk.