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Sanctustego
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re: Heroic Paragons

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Blacfuse is dead! Now its time to brush up on paragons. If you have lost some memory of the normal mode mechanics please watch some videos or go pug it out on an alt.

 

Here is the video guide I'm using as my main reference:

 

Here is a 1 page text breakdown of the fight:

1. Skeer

2. Rik'kal

3. Korven

4. Hisek

5. Xaril

6. Kaz'tik

7. Iyyokuk

8. Ka'roz

9. Kil'ruk

 

bring either Hisek or Rik'kal down to about 90% health before DPSing Skeer.

 

A second set of Bloods may spawn before Skeer dies (if your DPS is not high enough), 

and you will need to slow and stun these to prevent them from reaching Skeer before he 

dies.

 

Rik'kal must be allowed to successfully cast Injection on the tank once, which in turn 

will spawn a wave of Amber Parasites.

 

Rik'kal turns a raid member into an Amber Scorpion, this player needs to kill an Amber 

Parasite (by using their Prey ability) to exit the Amber Scorpion and avoid dying.The 

Amber Parasites cannot be tanked, but they are susceptible to crowd-control and slows, 

so you should just keep them around so raid members who are turned into Amber 

Scorpions can use them when needed.

 

Skeer dies, you will be killing Rik'kal while dealing with the abilities of the 

bosses.

 

Rik'kal's tank should now use active mitigation cooldowns to prevent and further 

Injection Icon Injection applications. Once Rik'kal is dead (and no more players will 

be turned into Scorpions), it is safe to kill any remaining Amber Parasites.

 

Ka'roz will charge around the room using his Flash ability, and he must be avoided as 

much as possible. Whenever he leaps up onto of the platforms, in preparation for 

casting his Hurl Amber Icon Hurl Amber void zones, Ideally, players should stand near 

the edges of the room during these stages, so that the void zones do not land in 

undesirable areas.

 

Rik'kal dies Korven enters, as soon as he enters, you should begin DPSing him. Tanks 

will need to perform a tank switch on Korven. In order to avoid Korven protecting 

himself with Encase in Amber, Stop ALL DPS on Korven @ 55% and dps Hisek to 50% 

(causing Korven to encase them in amber), and then quickly finish off Korven.

 

Once Korven dies you will kill Hisek. Insane Calculation: Fiery Edge deals 

considerably more damage (and to more players), so spreading out while this spell is 

active is very important. You should consider using raid cooldowns as well, especially 

later on in the fight when Iyyokuk's damage is increased.

 

As soon as Xaril enters the fight, you must kill him. When Xaril triggers the orange 

colour, then all raid members must spread out and make sure not to come in contact 

with any of the halos. When he triggers purple, everyone should try to move in a small 

area and place the fiery void zones in a contained fashion. When green is triggered, 

players will need to avoid the gas clouds.

 

As soon as Kaz'tik enters the fight, you must kill him. 

 

When Kil'ruk enters the fight,he is not picked up by the tank who was tanking Xaril, 

since this tank will be debuffed to take increased damage from Kil'rul. Players will 

have to run away from Kil'ruk whenever he is casting Reave.

 

Kill Iyyokuk and then Ka'roz, since they have been around for a long time by now, 

finish fight by killing Kil'ruk.

 

Sanctustego
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re: Heroic Paragons

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I asked our old friend Milk for some advice. He was nice enough give me a chunk of afternoon to review our strat and give us advice.

Milks Positioning Guide:

Think of the entrance as south.

Start: Melee South, ranged SW

First hurl Amber: Ranged move to SE

Second Hurl Amber: Ranged move to SW (and back and forth)

Korven(Prime) Dies: Melee to middle, Ranged spread SE-SW in a semicircle around Hisek

Remain in these positions for the rest of the fight excepting these scenarios:

  • Xaril(Poisened Mind) will cast 3 abilities which will require the groups to spread out.
  • Kunchongs may spawn near a play - dont be near the Kunchong when Kaztik casts Mesmerize.
  • Hurl Amber will force slight individual position adjustments throughout the fight.

 

Milk also gave these tips:

*Tanks need to Face Kaztik away from the group for frontal cleave*

*After 5 bosses die tank dmg becomes massive*

*Disc/Rogue/Hunter/Lock are very strong for Aim - He wonders if a lock can pop CDs and survive solo*

*People usually die to Aim, Rapid Fire, Hurl Amber, lack of CDs on fire lines, and Xaril's potions*

*Always call Rapid Fire, Hurl Amber, and Death from above - Cannot be stressed enough, very important!*

*The second Mesmerize will come from the same Kunchong so its helpful to mark after the first mesmerize*

 

About catalysts:

Orange: Run as far as possible from middle to avoid orange circles from others

Purple: You'll be forces to move and leave a trail behind (like blood queen, but it doesnt dmg you). You don't take dmg while you're affected by it, so you just walk in circles, dont even have to do a big circle, just around yourself.

Green:  Leave stuff on the ground, so it's still good to move out so the puddle spawns away from the center (puddle moves, but slowly)

*These will target melee people also, so having a melee messing up by staying center with a Orange catalyst is really, really bad*

Sanctustego
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re: Heroic Paragons

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Very recent Holy Pally PoV

 

Sanctustego
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re: Heroic Paragons

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Kill video Cheatz PoV:

http://www.twitch.tv/cheattz/c/4452500

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