Here are the possibilities we have so far:
1. Turn the dragons around like most guilds do. Benefits:
a. The tanks will be closer to each other, so swaps take less time.
b. The tanks won't have to worry about the breath hitting the raid, so they won't have to delay swaps because a breath is coming up.
c. The tanks will be in better position when a new dragon comes down. Maybe we won't need an MD there anymore, which would free up MD for adds around that time.
d. Tanks will be less likely to get hit by mechanics while swapping b/c they're not running through territory where other raiders have been standing.
Now I see why most guilds do it this way. Does anyone remember why we decided not to turn them around? What problem were trying to fix?
2. Tanks won't worry about getting hit in the back (unless we're near death of course or Wraith Walk is up). When we strafe, we can't see where we're going, so sometimes we get off course and don't run directly to each other. Correcting that takes extra time. Strafing also puts us at more risk of catching mechanics, like sleep (again because we can't see well).
3. Brew can change a talent, in whichever way is most helpful overall. The choices are (a) a taunt that makes the boss move 50% faster; (b) reducing the CD on Heroic Leap and getting a speed boost after leaping or (c) doubling the range of Thunderclap to help pick up adds.
Last night I was running Thunderclap b/c people seemed to be concerned about the adds on the previous night. If people feel like adds are fine, then I'll go with Leap. Leap probably isn't necessary if we turn the bosses around, but it definitely could help, especially in clutch moments. It also has a much shorter CD than the speed taunt, and I might want to use the speed taunt to break fears sometimes (same ability, Berserker Rage). So Leap and its speed boost are much more likely to be up when needed.